Monday, July 30, 2012

Still Here

"A race is not well-run unless you've crossed the finish line knowing that you couldn't have kept going for one more step. If you could have, then you didn't give it everything you had." -Jackie Dugall

Just a quick post to say "Hey, I'm still alive out here!" I've been up to my ears in work at VFS, and on my time off I have been scrambling to prepare for my first marathon ever: Warrior Dash. Hopefully once that is over, and once we get past the end of the term at school I'll have more time to devote to getting props working in the UDK. I'm still trying to figure out how to get my UV sets working, but I think I'll figure it out soon.



In addition to the UDK stuff, I'm also going back to old lighting assignments and trying to take another stab at it. This is just a WIP, and something about it still bothers me. Too.... reserved.... and the window is throwing it off I think, since the actual window lighting the text is behind the pillar. Still no FG or GI, as I'd much rather get it looking nice first, but I've been meaning to play with both.


I did have time to do this little pen sketch of a Mr. Anthony Hopkins. Ironically, it was drawn during one of the design classes while everyone was going over how to design cartoony characters. I was happy that this turned out better than my last few attempts to capture his face, which means I must be learning something despite how seldom I draw now-a-days.

Cheers,

-Anne

Wednesday, April 18, 2012

Last Day at VFS

"Quantity has a quality all its own." - Joseph Stalin

The demo reel is done! Check it out at http://www.amslama.com/ !

Today ends the most important year of my career so far, and begins the chapter in life know as "job hunting." The quote for today is to remind me that while quantity is not equal to quality, quantity has some big advantages when trying to land a job. There is no more room for insecurities, only room for improvement.

On that note, I spent the last few days tweaking and rendering a lighting project from Term 3. Even now I'm seeing more things I'd like to fix, but here's what I have at the moment.


In case you're curious, below is what it looked like before. It's alright, but it looks like someone just left in a hurry rather than the abandoned house I wanted.


In the next week I'll be doing a lot of job hunting work, as well as some world building in Never Winter Nights and perhaps some modeling for a .hak as well. I've also got a few personal modeling projects for the UDK lined up, so let's hope I get some serious progress now that I'm out of school.

Cheers!

-Anne

Thursday, March 29, 2012

Internship Applications

"Penetrating so many secrets, we cease to believe in the unknowable. But there it sits nevertheless, calmly licking its chops." -H. L. Mencken


My portfolio site has been updated again! In the next day or so it will be complete with the current version of Raiding Atlantis, i.e. everything sans final color correct, final sound, and Shot 030. That being said, here is the raw WIP renders from Shot 030. There are still a few texturing issues that need to be addressed, and it still has to go through comp to get the depth and atmosphere in there. Comments and critiques are welcome!


 This weekend I'll be sending out the first of many job/internship applications to come. Wish me luck.


-Anne

Friday, February 17, 2012

Zombie Sculpt

"32. Enjoy the little things." -Zombieland


I give you, zombie. Made with sculpy in roughly 14 three hour class sessions. He still needs a little touching up, but I thought I'd post it before I forgot.








Saturday, January 21, 2012

Demo Reel Update

"I could use pants." -Slowking, Pokemon 2000



Just a little glimpse at what I've been working on lately. Everything is still work in progress, and I've been fighting with renders quite a bit as well. I'd love to hear what people think of it!





Cheers!

-Anne

Tuesday, November 29, 2011

Mid Term 4 Presentation


"Well the resolution is too poor. It won't help to enhance it." -X Files

In case you're curious what I have been up to, here's my mid-Term 4 presentation. I'm trying to get the first 3 shots done by the end of January, then I'll worry about the characters.


The comp test goes a little quick so here's a still. It needs lots of work, but it gave me a good idea of where I need to put my detail.


And now back to work. Cheers!

Thursday, November 24, 2011

Traditional Sculpts and Matte Painting

"Did you think we had forgotten? Did you think we had forgiven? Behold now the terrible vengeance of the Forsaken!" -Wrathgate Cinematic, World of Warcraft


It's a bit of a delayed update, and incomplete at that, but here are some non-3D projects I finished last month. I'm happy with the results of my first matte painting, and even the 3D version is pretty cool. I might try it again some time.

  The Medusa sculpt is waiting for the finishing touches on her paint job, but here's the finished sculpt.

We've also started a human figure in sculpting class that we need to take from skeleton to muscle to skin to create a character of our choice. Yes, I am making a zombie. Big surprise, I know.

That about wraps up the non-demo reel projects (besides the 3D medusa-self, which will get its own page). If I have free time I'll be working on something for the World of Warcraft Student Modeling Competition, so wish me luck with that.