Thursday, September 22, 2011

I'm GLaD

"We do what we must;
because we can." -Portal, Still Alive



Lighting classes are over, but my lighting work is not. I'm still revisiting some of my previous assignments to make the changes from class critique (or just to give them more time). It's looking like I should spend more time doing lighting tests for my demo reel, though.... and speaking of which...


The timing and camera has been adjusted slightly since this was compiled, but it gives the general idea of my demo reel concept. Or I could just say "Atlantis". Either would work.
 


 And, of course, there's also regular modeling class assignments to work on. The poly flow still needs work, and I need to figure out how and where I'll connect the snake hair, and the body still hasn't been touched as far as retoppo. *sigh* I'll never be on track.


Finally, I have the second draft of my matte painting. I've been advised to amp up my color saturation a bit, and try the painting without god rays. Any other suggestions?

Portal, Hockey, Tacos, and Light Testing. Can a Thursday night get any better?

-Anne

PS: The answer is "no", in case you were wondering.

Wednesday, September 14, 2011

Demo Reel Beginnings

"Poor lumpy Medusa." -Jordan



I'm now about two and a half weeks into Term 3 and I've finally got some stuff to show for my demo reel. Above are the style sheets for three of the main pieces of my reel. It may not look like much now, but after drawing up my asset list I'm confident that I'll be busy until the last minute of Term 6. I'll also post my animatic here once I compress it to a reasonable size.


I'm also working on a matte painting based on the thrown-together thumbnail above, and a "super hero sculpt" of myself as Medusa (based on the Aaron Sims version of Medusa in Clash of the Titans). I think it's best that I retoppo the sculpt for now to get rid of her "lumpiness" before I try to add detail.

Cheers all, I'm off to class!

-Anne