Friday, May 3, 2013

Camera Projection Breaking Test

Still working on that camera projections, though going is slow with all my moving arrangements and stressfulness related to that. This was mostly for me to see where it's still breaking. I'm also still trying to figure out how to resolve the back right corner or the projection. Man, I wish I had Nuke right about now.


Thursday, April 25, 2013

Projection Perils

Original Image

Clean up WIP 1

Clean up WIP 2
I'm learning a bit of camera projection at the moment. I think I posted the geo a while ago, but this project got back burned until recently. That back area and the bricks are killing me! The pillars and windows aren't too bad, though I've only touched up some of the back ones. I had the lamp on a card at one point, too, but now I can't seem to find that file. Oops.

Anne

Sunday, March 31, 2013

Ngozi and the Lion WIP


Quick update of some WIP texture paints I'm doing for a friend's rigging reel/possible future animation. At the moment the lion has a straight paint on her and the boy has a paint with a SSS shader. That skin took a LOT of iterations to get looking halfway decent. Now that I look at it, I might want to get some SSS on the lion's ears and nose too.

Modeling and design by Jessica Bzonek, Texturing by Anne Slama
Modeling and design by Jessica Bzonek, Texturing by Anne Slama
Design by Paula Utria, Modeling and UVs by Jessica Bzonek, Texturing by Anne Slama


Design by Paula Utria, Modeling and UVs by Jessica Bzonek, Texturing by Anne Slama

Design by Paula Utria, Modeling and UVs by Jessica Bzonek, Texturing by Anne Slama
Design by Paula Utria, Modeling and UVs by Jessica Bzonek, Texturing by Anne Slama

At this point I don't know what is happening with the animation this was to be part of, but I may be doing some set creation too. We'll see what happens.

-Anne

Friday, March 1, 2013

Spring Training

Whew! It's been longer than I'd like since I've updated this thing. Fortunately, I finally have something not restricted by an NDA to show. I'm currently working on a couple assets for instructors at Vancouver Film School, which include an awesome retro robot toy and a bay-and-gable house.

Still working out minor details on the feet, but mostly done modeling

I'm wondering if it's getting too heavy, but I'm going for matching the reference

Modeling done by me, house design and art direction by Casey Kwan
I'm also considering doing a blog post on how not to do free lance, taking from personal experiences in extreme frustration. (Hint: If you don't make a style guide, you're going to have a bad time.) Any interest?

-Anne