Saturday, September 15, 2012

Level 1 Camera Projection: Box

Here you have it, my second ever attempt at camera projection with a Pit box. I learned so much from this process about the necessity of a tripod, alpha channels, and Maya camera corruption. Especially Maya camera corruption. It's nothing special, but I was just happy to get something with parallax.


My planned Level 2 is a camera projection of a Pit box, a Jenga box, and CG Jenga blocks. I might even try some rebranding on the projections just to show that I can.


I'm also working on a little Luxo-esque lamp rig, just to see if I can figure it out. It sounds easy, but I still haven't figured out how I'm going to make the "springs" work. I was thinking of having the geo constrained to one end, and then constraining a squash deformer to the other side, but further testing is required to make it work.

Cheers!